BLUWSPELL

Game developer.

Luwak Bandit [WIP]


  WIP

3D RPG game I am working on at the moment for a client. I am the game designer, and the game programmer of this game.

luwak luwak
luwak luwak

Dungeon Cleaner


  Get it on Android -

Get ready as you are the one who will determine the fate of a dungeon.... by cleaning it. In this game, you clean a dungeon. Be careful with many different traps inside a dungeon as you clean it, there are also some mobs that you have to be wary of because they always make the floor dirty. Make sure to remember to pick up some mana points to get skill cards. Skill cards can be used to change your difficult situation into an easy one. And also, of course, there also many coins to collect to get rich.

dungeon dungeon dungeon

Super Cannon


  Get it on Android -

Start running, get as far as possible and spend your hard-earned coins on power-ups that can upgrade your stats.

cannon cannon cannon

Ball Bouncer


  Get it on Android -

clear a stage by acquiring foods that the guards want. get all the money. clear the levels.

ball ball ball

Drone Hunt


  Get it on Android -

Clear the sky from drones. Shoot them with your weapon. Hold to positioning target then release to shoot. Each drone shot gives you a score. Scores are used to buy upgrades every time the round ends. Keep upgrading your weapon to get the highest score.

hunt hunt hunt

Zombie Blaster


  Get it on Android -

A Zombie game. Player need to defend their base from a zombie invasion, use different types of weapons for any situation and take advantage of the terrain and traps available.

zombie zombie zombie

Sortask


  Get it on Android -

A puzzle game. Players look for positions to shoot tiles of the same color as thrown to get the highest score

sortask sortask sortask

Miner Defence


  Get it on Android abandoned

The tower defence game I made. This project is currently not running due to my busy schedule. In this game, players can choose and upgrade characters that are used to prevent enemy attacks from taking our natural wealth.


Pocket Koi


  Get it on Android September 2018

Pocket Koi is the third game that I published on play store. In this game, I made many visual illusion to make the environment more alive like using two cameras to make parallax effect, using particle to give dust or firefly effect, animation for splashing effect, vignette, camera shake, etc

This game has three modes, every mode has a different purpose. Like in the first mode, the player has to catch the goldfishes to win the session. In the second mode, the player has to survive within the alloctted time. And in the third mode, the player has to capture some circle points to win the session.

Player also can feed their fish in the home pond. There are ten different fishes to collect.

pocketkoi

Splitter


  Get it on Android September 2017

Splitter is the second game that I published in play store. The purpose of this game is to test my knowledge and understanding of google service API like sign in, achievement, leaderboard, etc. I also had some people I met in gamedev forum to help me translate this game to their languages.

In this game, the player must tap the screen to spawn the needle. The needle is used to split the balls into two pieces, then every piece will split into two smaller balls again until it disappears. There are three different modes to play.

In Home scene, the player can buy some skills or unlock new environment.

splitter

Shapewar


  Get it on Android July 2017

Shapewar is the first game that I published to play store. The purpose of this game is to test my knowledge and understanding of C#, Unity and google play console. This also the first game that I made seriously after so many small games I have made.

This is the game I made when I was new to programming, so even though the game went smoothly, the script was still a mess. I also don't take care of this game anymore. But this game will still be in the play store to motivate me to keep learning.

In this game, the player must tap the screen to spawn the character. The spawned character will attack the enemies which is the nearest to it. And if there is no enemy around, the character will attack the enemy territory. The player wins if the enemy territory health reaches zero.

In Home scene, the player can upgrade the character or buy a new character. Every character has its own uniqueness.

There are 50 levels. The enemy became harder and harder as the player moves through the levels. There is also boss battle in some level. The environment of every levels also unique, from the castle to the volcanic area. These environments will tell the story implicitly.

shapewar shapewar